
Images taken from Trading Places homepage, by Matias
Echanove
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Trading
Places Network
Riding the Creative Power of Informal Networks
Joanne Jakovich
The TP Network was the offspring of a vision to exchange cities, or trade places,
in a travelling conference. Originating in Amsterdam,
the Trading Places travelling conference was created by students for
students with the common belief that direct experience of cities would
instill knowledge that could not be found in schools of urban planning
or urban design. Under the hype of globalization the belief that urbanists should be globalists
likewise prevailed. The concepts of 'think globally, discuss locally'
and 'local visits on global topics' drew an array of international students
into the Trading Places orbit.
The format of the travelling conference was simple. Over a period of a
few weeks, cities across a given region were workshopped, trekked
and conferenced by the trading, travelling students. In cooperation with
local urban specialists and students, knowledge and friendships bloomed.
In each city the Trading Places caravan left something of value, and moved
on with something new. It traded and multiplied its wealth. The great
thing about trading ideas and places is the more you give the more you
get.
Leaping from its Dutch cradle, the Trading Places travelling conference
went to Asia and America in its second year. A fluid group of 5 to 30
students drifted through Shanghai, Hong Kong, Seoul, Tokyo, New York,
Toronto and Mexico City over a period of 5 weeks. The organization of
the students who formed Trading Places had originally been hierarchical.
But over this time the structure began to dissolve due to the sheer intensity
of the travel schedule, and increasing number of transitory members. Participants
were hopping in and out at cities, making new connections, moving on to
new cities - indirectly the type of interactions Trading Places intended
to invoke.
Collaborative Networks and Ideas
What ultimately emerged from the travelling conferences was a students'
creative, collaborative network: a machine for realizing ideas, procreating
new concepts, and publishing projects. A digital network, where imaginations
could be spurred and new notions explored; the ideal, uninhibited conference.
This reincarnation of the travelling conferences offered a new way of
exploring concepts about the city, and introduced the opportunity to think
about the virtual city and online societies.
In such a network the idea is the driving force of collaboration. But
ideas and proposals flowed freely, without referee, and in addition the
emergent network claimed 'no manifesto, no hierarchy and no obligation'.
Thus the laws of survival fell into place. Not until an idea gathered
a large enough momentum, did the motivation to collaborate and achieve
drive the project to realization. In short, the capacity to stimulate
and engage steered the success of each collaborative project.
Naked Communication
The Naked Communication project was one such example. This project drew
inspiration from the Japanese custom whereby unacquainted people
bathe together as a means of improving communication, known as 'hadaka
no tsukiai'. It proposed that members of the Trading Places Network find
a virtual parallel to 'hadaka no tsukiai' as an experiment in remote communication
and collaboration.
The Naked Communication Project asked participants from 6 cities around the world: 'What is your image of my city, and what is my image of yours?'
Using images, rather than words to exchange these impressions, it was
proposed that language barriers could be detoured, and 'naked' communication
achieved. Participants were grouped by city and created their image of
five other cities, using any medium that could be transferred electronically,
excepting language.
In the long term, online simultaneous parties became the central mode
of naked communication of this project. It was realized that above organized
exchange and good intention, play formed the basis for motivation to collaborate.
The opportunity to chat, quirk at the web cam or shout a message to a
friend formed greater grounds for curiosity and interest than any other
instigator of communication imagined. Play stimulated creativity and encouraged
spontaneous interactions, and from this project onwards, the capacity
of the virtual party to ensure student participation was well understood.
Neo-Tokyo / Neo NY - Simultaneous. Loud. Connected.
Inspired by the success of the Naked Communication parties, Neo Tokyo/Neo
NY was a virtual conurbation that celebrated the closing of the Trading
Places Spring Conference 2002. Web-cam and Internet chat connected two
parties held simultaneously in Tokyo and New York, and projectors brought
those transmissions to cinematic size on walls and ceilings. Five hours,
two crowds, two cities, distanced by 10,000 kilometers and 11 hours time
difference - a virtual, common space was made animate. The Neo city rose
from the void, flourished and since oscillates between phases of intense
inhabitation and temporary suspension.
Loose Maneuvers
Thus contrary to any planned network, the Trading Places Network became
an undefined, time-free spanse of flexible contracts, evolving ideas and
adaptable programs - it was declared a 'loose' network. In time, the popularity
and unexpected success of this loose network inspired the impractical:
to record this characteristic of the Trading Places Network. A small joint
publication was named the medium. And online collaboration was proposed
the tool.
Thus in an online forum dubbed 'Globaled', Loose Maneuvers, a 90 page
collection of the Trading Places Network, travelling conferences and projects,
was conceived. Loose Maneuvers was envisioned as the prodigal planning-student's
bible, an atlas for nomadic urbanists, a knowledge-bank of direct experience.
As a design task, Loose Maneuvers presented the challenge: the representation
of the intangible, the undefined. Themes of travel and navigation were
introduced into the design language parallel to those of disorientation
and chaos. Its graphics maintain the Trading
Places spirit of uninhibited, untamed expressions.
In retrospect, the simple materiality of the Loose Maneuvers publication
proves the latent power for creativity and collaboration that can be harnessed
in informal networks. Like an avant-garde art movement, this network of
urban planning and design students was able to evolve into a boundless,
spontaneous forum for collaborative learning with the aid of online communications
technology. The Loose Maneuvers publication is available free to anyone,
and is an invitation for your responses, critiques, participation, manifestos,
plans and ideas.
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